Every postmortem looks the same. Missed deadline. Blown budget. A product nobody quite wanted. And the retro always circles back to the same suspects: bad code, slow devs, shifting requirements. But by the time anyone writes a line of code, the project has usually already decided how it's going to end. Here's what actually kills projects in the weeks before development starts. 1. Nobody agreed on the problem, only the solution Teams jump straight to "we need an app for X" without ever pressure-testing whether X is the right problem to solve. Everyone nods in the kickoff meeting, but each person is nodding at a different picture in their head. The build starts before the definition does. 2. Success was never defined in numbers "Make it better" is not a spec. If nobody can say what "done and working" looks like in measurable terms, there's no way to know if you're on track, or when to stop. 3. The real stakeholders weren't ...
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